how can actual position of object in grid layout? in current iteration symbolposition keeps returning 0,0,0.
public void onpointerclick (pointereventdata eventdata) { // instantiate object on click , parent grid symbolcharacter = instantiate(resources.load ("prefabs/symbols/symbolimage1")) gameobject; symbolcharacter.transform.setparent(gameobject.findgameobjectwithtag("messagepanel").transform); // set scale of objects added symbolcharacter.transform.localscale = symbolscale; // find position of objects in grid symbolposition = symbolcharacter.transform.position; debug.log(symbolposition); }
the position value wont updated until next frame. in order allow make lot of changes without each 1 of them causing entire recalculation of elements stores items need calculated , updates them @ beginning of next frame.
so option use coroutine wait frame , position
public void onpointerclick (pointereventdata eventdata) { // instantiate object on click , parent grid symbolcharacter = instantiate(resources.load ("prefabs/symbols/symbolimage1")) gameobject; symbolcharacter.transform.setparent(gameobject.findgameobjectwithtag("messagepanel").transform); // set scale of objects added symbolcharacter.transform.localscale = symbolscale; startcoroutine(cowaitforposition()); } ienumerator cowaitforposition() { yield return new waitforendofframe(); // find position of objects in grid symbolposition = symbolcharacter.transform.position; debug.log(symbolposition); }
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