i'm trying add dropshadowfilter / blurfilter / glowfilter simple sprite on stage. if target flash, looks , behaves fine. when target html5, see nothing.
the wiki says "available on platforms" (link). doing wrong?
i'm importing import openfl.filters.blurfilter; import openfl.display.sprite;
here code im using:
var s:sprite = new sprite(); s.graphics.beginfill(0xff0000, 1); s.graphics.drawcircle(50, 50, 50); s.graphics.endfill(); var blur:blurfilter = new blurfilter(40, 40, 1); s.filters = [blur]; addchild(s); html5 printscreen: 
flash printscreen: 
right there little no support filters on target flash.
the news working on implementing custom shaders , filters openfl next on every target uses opengl. here pr , discussion https://github.com/openfl/openfl/pull/697

i guess filters implemented via software html5 canvas, i'm not focusing on in pr.
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