i have make bitmap font, include ftn file , png sprite.
i can use on ugui creating fontsettings "custom font", how can use on text mesh or 3d text?
answer own question again, , again!
find solution book. change custom font material's shader.
i'm not @ shader, copy:
shader "custom/my3dfont" { properties { _color ("main color", color) = (1, 1, 1, 0.5) _maintex ("base (rgb) trans (a)", 2d) = "white" {} } subshader { tags {"queue"="transparent" "ignoreprojector"="true" "rendertype"="transparent"} lod 100 zwrite off blend srcalpha oneminussrcalpha pass { material { diffuse [_color] } lighting off cull off ztest zwrite off fog { mode off } settexture [_maintex] { constantcolor [_color] combine texture * constant } } } }
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