LibGDX: Inscribing a texture in trapezoid -


lets have image of spaceship , when it's moving side side should twisted angle. when it's steady , not moving it's parallel ground , viewports projection matrix. during movement shape of spaceship observer turns trapezoid. seeking way of distorting image in order "fit" trapezoid. here image clarification. enter image description here achieved using perspectivecamera , 3d environment. big trouble game written using orthographiccamera , 2d logic. there way of solving problem without creating new set of animations , overwriting whole project in 3d?


Comments