i have strange result core graphics when draw rectangle stroke color.
- (void)drawrect:(cgrect)rect { cgcontextref context = uigraphicsgetcurrentcontext(); cgfloat inset = 0.5 / [[uiscreen mainscreen] scale]; cgcontextsetlinewidth(context, inset); cgcontextsetstrokecolorwithcolor(context, [uicolor colorfromhex:@"#ff9b95"].cgcolor); cgcontextstrokerect(context, cgrectmake(border_size + inset, 0, cgrectgetwidth(rect) - 2 * border_size - 2 * inset, cgrectgetheight(rect))); cgcontextstrokepath(context); } here have red color hex value #ff9b95. when save screenshot simulator , check color value in photoshop, see #ff685f , looks visually lighter original color. looks alpha value in game, don't touch it.
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